using UnityEngine;

[DefaultExecutionOrder(-100)]
public class SkillUI_Manager : MonoBehaviour
{
    public SkillUI_SelectPanel Panel { get; private set; }
    public SkillUI_Range Range { get; private set; }
    public InformationWindow Information { get; private set; }

    private void Awake()
    {
        Panel = GetComponentInChildren<SkillUI_SelectPanel>();
        Range = GetComponentInChildren<SkillUI_Range>();
        Information = GetComponentInChildren<InformationWindow>();
    }
}
